There is that option on the gameplay menu to rest until healed, that when enabled, the spells are cast when I rest, but if the characters are too hurt they would sleep for days. When resting, healing spells aren't being cast, so each character is only regaining 1 hp per 8 hours rested. Possibly is the same with different transformed characters. Sometimes Shaman Animals don't attack the nearest enemy, instead going to a distant enemy who is sleeping, (leaving the shaman taking hits) reaching the distance limit and being unsummoned as consequence.Ĭharacter inventory image (werewolf form of Shapeshifter) is with a very low resolution. There is a cooldown to pause and resume and it really makes the game slow. Pausing in multiplayer is troublesome too. If there aren't players in my game, saving is as smooth as in single player. These pauses makes me avoid saving the game. In multiplayer mode, when there are actual other players along with the host, saving the game takes some time. Imoen seems like she is a robot or speaking from a radio. Since the beginning of the game I can notice the low quality of the character's voices. Looking forward to play a 6-mage multiplayer game (though the games need to have sources of infinite scrolls). Looks like BG multiplayer is finally going to be a thing. I haven't tested much, but from some quick tests, multiplayer really seems more stable. Previously it was very bugged and I would usually get stuck on the necromancer fight. I've tested the beginning of Black Pits and found no issues yet. Don't know if its range is correct though. All was tested using the CORE RULES.īurning Hands is finally useful and looks AMAZING. In any way, I have tested in BGEE 2.6 what the game covered, and the rest in BG2EE 2.5 (like high level spells and HLAs). It's not possible to test the beta on BG2 yet, so I can't see if BG2-only spells/features still carry problems from 2.5.
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