![]() ![]() ![]() (Demo) Knob and Toggle Widgets (Dear ImGui).Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation.A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.Climate at a Glance - Global Time Series.GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians. ![]() ![]() NVIDIA Vulkan 1.3.271 developer driver 538.03.OpenGL Extensions Viewer 6.4.9 released.NVIDIA GeForce driver 546.33 Game Ready.NVIDIA Vulkan 1.3.273 developer driver 538.09.It utilizes many functions of Direct X11 resulting in a very performance-orientated, very demanding benchmark mode.ĥ1.6 FPS – EVGA GeForce GTX 480 (R258.96) The primary purpose of Test B is to push the PC to its limits and to benchmark the maximum performance of the PC. In this test, the characterfs motion is randomized to give a slightly different outcome each time.Ħ0.2 FPS – EVGA GeForce GTX 480 (R258.96) if you can run Mode A smoothly, the game will be playable at a similar condition). The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2. I tested this benchmark with the DX11 (Direct3D!) render path with the following graphics cards: You can download the 955MB zip file HERE.Īnd of course, this DX11 benchmark relies on GPU tessellation: Here is a new DX9 and DX11 benchmark based on the game Lost Planet 2. ![]()
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